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Buy World of Warcraft Wrath of the Lich King EU for Battle.net
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12th Annual Interactive Achievement Awards Winner: Massively Multiplayer Game of the Year You've turned the tide against the demonic evils of Outland. Now the Lich King Arthas has set in motion events that will lead to the extinction of all life on Azeroth. With the undead legions of the Scourge threatening to sweep across the land, you must strike at the heart of the frozen abyss and end the Lich King's reign of terror for all time... A monthly fee is required to play. This is an expansion pack. World of Warcraft and World of Warcraft Burning Crusade are required.
* Rise as a Death Knight - Master the necromantic powers of the Death Knight - World of Warcraft's first Hero Class. Create a new Death Knight character with a starting level of 55 and break the chains of the Lich King to forge your own destiny.
* Battle to Level 80 - Power your way through new quests and dungeons as you seize ever greater abilities. Assault the terrifying Wrathgate, war in Lake Wintergrasp, uncover the secrets of Dalaran reborn, and much more.
* Brave the Lich King's Domain - Discover the harsh, icy continent of Northrend, the bleak heart of the Lich King's empire of undeath.
* Lay Siege to your Enemies - Command mighty siege engines to bombard your enemies and lay waste to destructible buildings in your path.
The sprawling Borean Tundra lies at the far southwestern tip of Northrend, the icy continent also known as the roof of the world. In recent months the Horde has established a dominant presence here as the young and daringly aggressive Garrosh Hellscream has founded the rugged orc fortress of Warsong Hold.
Shortly upon arriving, the Horde met the tuskarr, a walrus-like race of nomadic fishermen. The two groups have since formed a bond, and the Horde has sworn to aid their new allies in any way possible. Garrosh and his orc forces have also discovered the enigmatic taunka, an ancient offshoot of the tauren race that up until now had been thought lost forever.
Beyond the Westrift Valley, which separates the tundra from the mountainous region of Coldarra, explorers have recently witnessed increased activity at a magical site known as the Nexus. Nestled within the valley of Coldarra, the Nexus is a column of magical energy surrounded by levitating earth-covered rings. This ancient site was created by the blue dragonflight, and many adventurers attribute the increased activity here to the reemergence of the blue Dragon Aspect, Malygos. Inhabitants of the region have also noted an increased tension among members of the blue dragonflight, especially regarding the use of magic.
The Alliance has established a smaller presence here as well, and as both factions prepare to launch an offensive against the Lich King and his undead armies, they must first address the more immediate threat: the naga. The sinister serpentine race is using massive generators to melt the surrounding glaciers and ice caps, threatening to flood the entire region.
The Alliance and Horde have journeyed from far and wide to reach Northrend. Yet for these intrepid pioneers, the true challenges still lie ahead.
The Howling Fjord sits high above the Great Sea on the southeastern tip of Northrend. It is said that in ancient times the vrykul, a race of half-giant warriors, inhabited the land, founding a vast and prosperous civilization.
Then one day, without warning or explanation, the vrykul vanished, leaving behind only deserted villages and abandoned temples.
Now the Alliance and Horde have come to confront the malefic Lich King and put an end to the Scourge. The Alliance has established a staging area in the settlement of Valgarde, but their presence seems to have sparked off an unforeseen event: the return of the vrykul.
These formidable warriors have begun attacking Horde and Alliance settlements, and many of the vrykul are pouring out of the fortress of Utgarde Keep, not far from Valgarde. The vrykul's motives and their whereabouts for the past several thousand years remain a mystery. Regardless, there is no doubt that the vrykul's sudden resurgence has touched off an ongoing battle for control of the region.
Dwarven prospectors, in the meantime, have uncovered mysterious relatives whose skin is etched in strange runes. These iron dwarves may provide the missing link needed for the dwarves to piece together the mystery of their creation.
On the eastern shore, the Forsaken have arrived, carrying a plague of their own to unleash upon the Lich King. Queen Sylvanas has been methodically and patiently overseeing the formulation of this contagion for several years, and the time has come at last to test its effectiveness against the Scourge.
Before bringing the battle to the Lich King, both the Horde and Alliance must overcome the immediate threat of the vrykul and answer the questions that the warriors' reemergence has posed. Where have the vrykul been? What do they want? Most disturbing of all, what if they aligned with the Lich King?
Perhaps only time will tell. For now, the battle has just begun.
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Release Date: Nov 13, 2008
System Requirements: Here
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